| Cost |
Name |
|
Champions Everyman Skills |
| 0 |
1) Acting 8- |
| 0 |
2) Climbing 8- |
| 0 |
3) Concealment 8- |
| 0 |
4) Conversation 8- |
| 0 |
5) Deduction 8- |
| 0 |
6) AK: England (Everyman Skill) 11- |
| 0 |
7) KS: British Legal System 8- |
| 0 |
8) Language: Native Language (idiomatic) (4 Active Points) |
| 0 |
9) Paramedics 8- |
| 0 |
10) Persuasion 8- |
| 0 |
11) PS: Egyptology (Everyman Skill) 11- |
| 0 |
12) Shadowing 8- |
| 0 |
13) Stealth 8- |
| 0 |
14) TF: Common Motorized Ground Vehicles, Everyman Skill |
| 7 |
Sleight Of Hand 13- |
| 7 |
Seduction 14- |
| 7 |
Oratory 14- |
| 9 |
High Society 15- |
| 5 |
Bureaucratics 13- |
| 35 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Money: Well Off Notes: $300,000 or less per year
(Most is allowance from Father) |
| 9 |
Follower: James Primm Notes: 47 Points |
| 12 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 13 |
Healing BODY 2d6 (20 Active Points); Increased Endurance Cost (x2 END; -1/2) | 4 |
| 119 |
Plant Pendant: Variable Power Pool, 75 base + 44 control cost, Cosmic (+2) (186 Active Points); OIF (-1/2), Limited Class Of Powers Available Limited (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1/2) | |
| 0 |
1) Seed Shell: Force Field (11 PD), Reduced Endurance (0 END; +1/2) (16 Active Points) Real Cost: 16 | 0 |
| 0 |
2) Creeper Vines: Killing Attack - Ranged 3d6+1, Reduced Endurance (0 END; +1/2) (75 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only works on Inatimate Objects; -1 1/2) Real Cost: 30 | 0 |
| 0 |
3) Growing Plants: Change Environment 4" radius, -2" of any one mode of Movement, Alterable Size, Multiple Combat Effects, Varying Combat Effects, Reduced Endurance (0 END; +1/2) (57 Active Points) Real Cost: 57 | 0 |
| 0 |
4) Leeching from the Soil: Drain REC 2 1/2d6, Ranged (+1/2), Reduced Endurance (0 END; +1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (69 Active Points) Real Cost: 69Notes: Drain is calculated in Character Points. RECOVERY costs 2CP per point | 0 |
| 0 |
5) Reaching Vines: Telekinesis (20 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2) (60 Active Points) Real Cost: 60 | 0 |
| 0 |
6) Kracken: Entangle 2d6, 2 DEF, Reduced Endurance (0 END; +1/2), Backlash (+1/2), Area Of Effect (16" Radius; +1 1/2) (70 Active Points) Real Cost: 70 | 0 |
| 0 |
7) Briar Bush: Entangle 3 1/2d6, 3 DEF, Reduced Endurance (0 END; +1/2), Backlash (+1/2) (70 Active Points) Real Cost: 70 | 0 |
| 0 |
8) Roots Pull Back Soil: Tunneling 4" through 4 DEF material, Fill In, x4 Noncombat, Reduced Endurance (0 END; +1/2) (52 Active Points) Real Cost: 52 | 0 |
| 0 |
9) Skin of Bark: Armor (10 PD/5 ED) (23 Active Points) Real Cost: 22 | 0 |
| 0 |
10) Sway Like a Leaf: +10 with DCV (50 Active Points) Real Cost: 50Notes: (5 points per +1 DCV) | |
| 0 |
11) MEGA Briars: Entangle 5d6, 5 DEF, Backlash (+1/2) (75 Active Points) Real Cost: 75 | 7 |
| 0 |
12) MEGA Krakkan: Entangle 2d6, 2 DEF, Area Of Effect (32" Radius; +2) (60 Active Points) Real Cost: 60 | 6 |
| 0 |
13) MEGA Leech: Drain REC 2 1/2d6, Delayed Return Rate (points return at the rate of 5 per Hour; +1), Area Of Effect (5" Radius; +1) (75 Active Points) Real Cost: 75 | 7 |
| 0 |
14) MEGA Vines: Telekinesis (40 STR) (60 Active Points) Real Cost: 60 | 6 |
| 0 |
15) MEGA Creeper Vines: Killing Attack - Ranged 4d6 (60 Active Points) Real Cost: 60 | 6 |
| 0 |
16) MEGA Change Environment: Change Environment 8" radius, -4 to Sight Group PER Rolls, +4 Temperature Level Adjustment, -2" of any one mode of Movement, -4 Temperature Level Adjustment, Multiple Combat Effects, Varying Combat Effects (74 Active Points) Real Cost: 74Notes: Can make horribly cold areas warm enough for plants to grow comforably, or horrably warm tempurtures cold enough for plants to grow comfortably. Also modifies visibility in range. | 7 |
| 0 |
17) MEGA Change Environment 2: Change Environment 32" radius, -3 to Sight Group PER Rolls, +2 Temperature Level Adjustment, -2 Temperature Level Adjustment, -2" of any one mode of Movement, Alterable Size, Multiple Combat Effects, Varying Combat Effects (74 Active Points) Real Cost: 74Notes: Does not provice as much PER modifiers, or as much Temputure Difference, but is MUCH larger | 7 |
|
| |
| 10 |
Detect Sunlight: Detect A Single Thing 12- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense (15 Active Points); OIF (-1/2) | 0 |
| 142 |
Total Powers Cost |
|