Character Name: Lady Alexis Primm - New
Alternate Identities: The Lady Green
Player Name: Onyx Braveheart
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
11 DEX 10 3 11 11- OCV 4 DCV 4
11 CON 10 2 11 11-
11 BODY 10 2 11 11-
15 INT 10 5 15 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
20 COM 10 5 20 13-
4 PD 3 1 4/25 4/25 PD (0/21 rPD)
3 ED 2 1 3/8 3/8 ED (0/5 rED)
4 SPD 2.1 19 4 Phases: 3, 6, 9, 12
5 REC 5 0 5
22 END 22 0 22
24 STUN 24 0 24
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 52 Total Characteristics Points
CHARACTER IMAGE
QUOTE
Where is he now?
EXPERIENCE POINTS
Total earned: 43
Spent: 36
Unspent: 7
Base Points: 105
Disad Points: 100
Total Points: 241
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 4/25
Res. Phys. Defense 0/21
Energy Defense 3/8
Res. Energy Defense 0/5
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels: +10 with DCV (50 Active Points) Real Cost: 50
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Normal Characteristic Maxima
15 Psychological Limitation: Code against Killing (Common; Strong)
15 Social Limitation: Secret Identity (Frequently; Major)
15 Hunted: Tarot (who have figured out Secret ID) 8- (Mo Pow; Harshly Punish)
5 Dependence: Must USE medalion, even if only the cosmetic changes Weakness: -3 To Characteristic Rolls and related rolls per time increment (Very Common; 1 Hour)
10 Psychological Limitation: Each time medalian is used with END drain, another mannerism or psycological tick is develpoed. Each time she sleeps, developed reguardless. Every tenth time she uses medalion, one also develops. (Uncommon; Strong)
Notes: These could be: Favorite foods, hatred of some foods, fondness for some colors, hatred of some colors, phobias never before mentioned, passions never before mentioned. In latter stages, customs assumed and forgotten, languages assumed.
20 Psychological Limitation: in Love with Colin McBeth (Very Common; Strong)
100 Total Disadvantages Cost

Character Name: Lady Alexis Primm - New
Alternate Identities: The Lady Green
Player Name: Onyx Braveheart
SKILLS
Cost  Name
Champions Everyman Skills
0
1) Acting 8-
0
2) Climbing 8-
0
3) Concealment 8-
0
4) Conversation 8-
0
5) Deduction 8-
0
6) AK: England (Everyman Skill) 11-
0
7) KS: British Legal System 8-
0
8) Language: Native Language (idiomatic) (4 Active Points)
0
9) Paramedics 8-
0
10) Persuasion 8-
0
11) PS: Egyptology (Everyman Skill) 11-
0
12) Shadowing 8-
0
13) Stealth 8-
0
14) TF: Common Motorized Ground Vehicles, Everyman Skill
7 Sleight Of Hand 13-
7 Seduction 14-
7 Oratory 14-
9 High Society 15-
5 Bureaucratics 13-
35 Total Skills Cost
PERKS
Cost  Name
3 Money: Well Off
Notes: $300,000 or less per year
(Most is allowance from Father)
9 Follower: James Primm
Notes: 47 Points
12 Total Perks Cost
 
POWERS
Cost  Power END
13 Healing BODY 2d6 (20 Active Points); Increased Endurance Cost (x2 END; -1/2)4
119 Plant Pendant: Variable Power Pool, 75 base + 44 control cost, Cosmic (+2) (186 Active Points); OIF (-1/2), Limited Class Of Powers Available Limited (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1/2)
0
1) Seed Shell: Force Field (11 PD), Reduced Endurance (0 END; +1/2) (16 Active Points) Real Cost: 16
0
0
2) Creeper Vines: Killing Attack - Ranged 3d6+1, Reduced Endurance (0 END; +1/2) (75 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only works on Inatimate Objects; -1 1/2) Real Cost: 30
0
0
3) Growing Plants: Change Environment 4" radius, -2" of any one mode of Movement, Alterable Size, Multiple Combat Effects, Varying Combat Effects, Reduced Endurance (0 END; +1/2) (57 Active Points) Real Cost: 57
0
0
4) Leeching from the Soil: Drain REC 2 1/2d6, Ranged (+1/2), Reduced Endurance (0 END; +1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (69 Active Points) Real Cost: 69
Notes: Drain is calculated in Character Points. RECOVERY costs 2CP per point
0
0
5) Reaching Vines: Telekinesis (20 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2) (60 Active Points) Real Cost: 60
0
0
6) Kracken: Entangle 2d6, 2 DEF, Reduced Endurance (0 END; +1/2), Backlash (+1/2), Area Of Effect (16" Radius; +1 1/2) (70 Active Points) Real Cost: 70
0
0
7) Briar Bush: Entangle 3 1/2d6, 3 DEF, Reduced Endurance (0 END; +1/2), Backlash (+1/2) (70 Active Points) Real Cost: 70
0
0
8) Roots Pull Back Soil: Tunneling 4" through 4 DEF material, Fill In, x4 Noncombat, Reduced Endurance (0 END; +1/2) (52 Active Points) Real Cost: 52
0
0
9) Skin of Bark: Armor (10 PD/5 ED) (23 Active Points) Real Cost: 22
0
0
10) Sway Like a Leaf: +10 with DCV (50 Active Points) Real Cost: 50
Notes: (5 points per +1 DCV)
0
11) MEGA Briars: Entangle 5d6, 5 DEF, Backlash (+1/2) (75 Active Points) Real Cost: 75
7
0
12) MEGA Krakkan: Entangle 2d6, 2 DEF, Area Of Effect (32" Radius; +2) (60 Active Points) Real Cost: 60
6
0
13) MEGA Leech: Drain REC 2 1/2d6, Delayed Return Rate (points return at the rate of 5 per Hour; +1), Area Of Effect (5" Radius; +1) (75 Active Points) Real Cost: 75
7
0
14) MEGA Vines: Telekinesis (40 STR) (60 Active Points) Real Cost: 60
6
0
15) MEGA Creeper Vines: Killing Attack - Ranged 4d6 (60 Active Points) Real Cost: 60
6
0
16) MEGA Change Environment: Change Environment 8" radius, -4 to Sight Group PER Rolls, +4 Temperature Level Adjustment, -2" of any one mode of Movement, -4 Temperature Level Adjustment, Multiple Combat Effects, Varying Combat Effects (74 Active Points) Real Cost: 74
Notes: Can make horribly cold areas warm enough for plants to grow comforably, or horrably warm tempurtures cold enough for plants to grow comfortably. Also modifies visibility in range.
7
0
17) MEGA Change Environment 2: Change Environment 32" radius, -3 to Sight Group PER Rolls, +2 Temperature Level Adjustment, -2 Temperature Level Adjustment, -2" of any one mode of Movement, Alterable Size, Multiple Combat Effects, Varying Combat Effects (74 Active Points) Real Cost: 74
Notes: Does not provice as much PER modifiers, or as much Temputure Difference, but is MUCH larger
7
10 Detect Sunlight: Detect A Single Thing 12- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense (15 Active Points); OIF (-1/2)0
142 Total Powers Cost

Character Name: Lady Alexis Primm - New
Alternate Identities: The Lady Green
Player Name: Onyx Braveheart
APPEARANCE
Hair Color: Red
Eye Color: Green
Height: 1.60 m
Weight: 55.00 kg
Description:
Eligant and refined.
BACKGROUND
Lady Alexis Primm is the second child of Baron Nathanel Primm and the impromptu guardian of her younger brother, James. She began travelling abroad when she was fourteen, and by the time she was sixteen began finding him hiding in her luggage. The first time, he had been 1 year old and the family had not yet realized he was walking. Since then, everyone has simply come to accept that if they do not know where James is, he must be with Alexis. For her part, Alexis has hired endless governesses where ever she travels, but has come to assume he will escape from them. Still, it gives her a bit of a head start.
POWERS/TACTICS
Plant magic/manipulation
PERSONALITY/MOTIVATION
Vulnerability: her DNPC

Will Fight over:

1. To defend her Brother

2. To oppose Tyrany (or percieved Tyrany)

3. To defend her country
Will cringe from: Her parents
Will fight to the death over: to save her brother's life
Character created with Hero Designer (version 2009040308)