Character Name: Master James Primm
Alternate Identities: The Sprout
Player Name: NPC - Sidekick
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
10 DEX 10 0 10 11- OCV 3 DCV 3
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
12 EGO 10 4 12 11- ECV: 4
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
4 PD 2 2 4 4 PD (0 rPD)
4 ED 2 2 4 4 ED (0 rED)
4 SPD 2.0 20 4 Phases: 3, 6, 9, 12
5 REC 4 2 5
20 END 20 0 20
20 STUN 20 0 20
4" Running 6 -4 4"
1" Swimming 2 -1 1"
3" Leaping 2 1 3" 26 Total Characteristics Points
CHARACTER IMAGE
QUOTE
Who me?
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 47
Disad Points: 30
Total Points: 76
MOVEMENT
Type Total
Run (6) 4"
Swim (2) 1"
H. Leap (2") 3"
V. Leap (1") 1 1/2"
DEFENSES
Type Amount
Physical Defense 4
Res. Phys. Defense 0
Energy Defense 4
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 3 DCV: 3
 
Combat Skill Levels: +2 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Physical Limitation: Short - 1m tall, 12.5 kg mass, +2 DCV, +3 Knockback) (All the Time; Slightly Impairing)
15 Hunted: 8- (Mo Pow; Capture)
30 Total Disadvantages Cost

Character Name: Master James Primm
Alternate Identities: The Sprout
Player Name: NPC - Sidekick
SKILLS
Cost  Name
Champions Everyman Skills
0
1) Acting 8-
0
2) Climbing 8-
0
3) Concealment 8-
0
4) Conversation 8-
0
5) Deduction 8-
0
6) AK: Home Country or Region (Everyman Skill) 11-
0
7) KS: Bird Spotting 8-
0
8) Language: Native Language (idiomatic) (4 Active Points)
0
9) Paramedics 8-
0
10) Persuasion 8-
0
11) PS: Adverturer! (Everyman Skill) 11-
0
12) Shadowing 8-
0
13) Stealth 8-
0
14) TF: Equines, Everyman Skill, Two-Wheeled Muscle-Powered Ground Vehicles
10 +2 with DCV
4 +2 with Stealth
5 Acrobatics 12-
3 Lockpicking 11-
1 WF: Clubs, Sling Shot, Thrown Rocks, Unarmed Combat
23 Total Skills Cost
 
POWERS
Cost  Power END
10 Luck 2d60
15 Invisibility to Hearing Group and Normal Sight 1
2 Sling Shot: Energy Blast 1d6 (5 Active Points); OAF (-1)1
27 Total Powers Cost

Character Name: Master James Primm
Alternate Identities: The Sprout
Player Name: NPC - Sidekick
APPEARANCE
Hair Color: Red
Eye Color: Green
Height: 1.00 m
Weight: 12.00 kg
Description:
Nine year old boy, in nice quality clothes, though a bit torn and patched.
BACKGROUND
Master James Primm is the third child of Baron Nathaniel Primm, and also the youngest. He was named after his mother. His parents have always tried to give him a sheltered life and he has always resented that, (something they should have expected). From his earliest memories he has been stowing away after his elder sister, be it in her carrage, or steamer trunk, or the back of a camel. She was the one who got to leave home, and he was NOT going to be left behind.
POWERS/TACTICS
Mostly a nuisance, but he does have the oddest luck in surviving some of the things he gets into.
PERSONALITY/MOTIVATION
Adverture!
Vulnerability: Defensless Child
Will Fight over:

1. Small Animals

2. His right to have adventure!

3. To defend his sisters
Will cringe from: Perfume
Will fight to the death over: Does a 9 yeats old have a concept of the diffence between a fight to the death and a big fight?
Idealizes: Uncle Jimmy
Character created with Hero Designer (version 2009040308)