| Cost |
Name |
|
Everyman |
| 0 |
1) Acting 8- |
| 0 |
2) Concealment 8- |
| 0 |
3) Deduction 8- |
| 0 |
4) Area Knowledge: London 8- |
| 0 |
5) KS: Gambling 11- |
| 0 |
6) KS: Poetry 8- |
| 0 |
7) Paramedics 8- |
| 0 |
8) Persuasion 8- |
| 0 |
9) Professional Skill: Dock Worker 8- |
| 0 |
10) Shadowing 8- |
| 0 |
11) Transport Familiarity |
| 0 |
12) Language (idiomatic; literate) (5 Active Points) |
| 9 |
Streetwise 16- |
| 11 |
Stealth 16- 16- |
| 3 |
Gambling 11- |
| 3 |
Ventriloquism 11- |
| 26 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Contact: Dock Workers and Criminal Underground, Organization Contact (x3) (3 Active Points) 8- |
| 3 |
Contact: The Baroness (Contact has significant Contacts of his own, Contact has useful Skills or resources) 8- |
| 5 |
Vehicles & Bases |
| 11 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 16 |
Life Support (Eating: See Diatary Limitations Character only has to eat once per week; Longevity: Immortal; Self-Contained Breathing) | 0 |
| 16 |
Shadow meld: Invisibility to Sight Group (20 Active Points); Limited Power Power loses about a fourth of its effectiveness (Only works in the presence of shadows; -1/4) | 2 |
| 13 |
Healing 1 BODY, Resurrection (stopable by stake through heart, or decapitation), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Extra Time (Regeneration-Only) 1 Day (-2 3/4), Self Only (-1/2), Resurrection Only (-1/2) | 0 |
| 4 |
+2 PER with Hearing Group | 0 |
| 13 |
Physical Damage Reduction, 50% (20 Active Points); Set Effect (Does not work against Silver or Sunlight; -1/2) | 0 |
| 5 |
Nightvision | 0 |
| 4 |
+2 PER with Smell/Taste Group | 0 |
| 71 |
Total Powers Cost |
|