| Cost |
Name |
|
Animal Everyman Skills |
| 0 |
1) Shadowing 8- |
| 0 |
2) Stealth 8- |
| 0 |
3) Survival (Tropical) 8- |
| 0 |
4) Tracking 8- |
| 0 |
5) Language (basic conversation) (1 Active Points) |
| 8 |
+4 with any single attack |
| 5 |
Penalty Skill Levels: +3 vs. Hit Location modifiers with a single attack |
| 13 |
Total Skills Cost |
| Cost |
Name |
| 5 |
Vehicles & Bases |
| 10 |
Vehicles & Bases |
| 15 |
Total Perks Cost |
| Cost |
Name |
| 8 |
Combat Shooting Notes: Combat Shooting Cost: 8 Character Points (bought
as +5 OCV with Firearms, Only To Prevent Hitting
Non-Enemies When Firing Into Melees (-2)) |
| 8 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 23 |
Rifle: Killing Attack - Ranged 2d6, Increased Maximum Range (1,125"; +1/4), No Range Modifier (+1/2) (52 Active Points); OAF (-1), Real Weapon (-1/4) | 5 |
| 9 |
+3 PER with all Sense Groups | 0 |
| 5 |
Nightvision | 0 |
| 4 |
+1 versus Range Modifier for Hearing Group, Nightvision, Normal Sight and Smell/Taste Group | 0 |
| 10 |
Discriminatory with Smell/Taste Group | 0 |
| 33 |
Lion's Roar: +50 PRE, Limited Power Power loses less than a fourth of its effectiveness (+0) (50 Active Points); Incantations (Requires Incantations throughout; -1/2) | |
| 5 |
Animal Communication: Telepathy 1d6 (Animal class of minds) | 1 |
| 8 |
Bite: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); Restrainable (-1/2), Concentration (1/2 DCV; -1/4) | 1 |
| 97 |
Total Powers Cost |
| Cost |
Maneuver |
| 4 |
Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm |
| 4 |
Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls |
| 8 |
Total Martial Arts Cost |
|