| Cost |
Name |
|
Everyman |
| 0 |
1) Acting 8- |
| 0 |
2) Area Knowledge: England 8- |
| 0 |
3) KS: High Society 11- |
| 0 |
4) KS: Proper Science 8- |
| 0 |
5) Paramedics 8- |
| 0 |
6) Persuasion 8- |
| 0 |
7) Professional Skill 8- |
| 0 |
8) Stealth 8- |
| 0 |
9) Transport Familiarity |
| 0 |
10) Language (idiomatic; literate) (5 Active Points) |
| 3 |
Climbing 12- |
| 3 |
Concealment 20- |
| 3 |
Conversation 10- |
| 11 |
Criminology 24- Notes: 16- without pipe |
| 23 |
Deduction 30- Notes: 22- without pipe |
| 3 |
Disguise 20- |
| 3 |
Forensic Medicine 20- |
| 3 |
Forgery 20- |
| 3 |
Interrogation 10- |
| 3 |
Lipreading 20- |
| 3 |
Lockpicking 12- |
| 3 |
Research 20- |
| 3 |
Shadowing 20- |
| 13 |
Analyze: Combat 25-, Usable By Others (+1/4) (16 Active Points); Concentration (1/2 DCV; -1/4) Notes: 17- without pipe |
| 3 |
Cryptography 20- |
| 83 |
Total Skills Cost |
| Cost |
Name |
| 5 |
Vehicles & Bases |
| 27 |
Vehicles & Bases |
| 32 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 9 |
+38 INT (38 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 5 Minutes; -1 1/2), Gestures, Requires Gestures throughout (Complex; smoke a pipe, stroke chin; -1), IAF (-1/2) | |
| 6 |
Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) (23 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 5 Minutes; -1 1/2), Gestures, Requires Gestures throughout (Complex; Smoke a pipe, Stroke Chin; -1), IAF (Focus: Pipe; -1/2) 21- | |
| 5 |
Precognitive Clairsentience (Sight Group) (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Fuel Dependent (fuel is Very Common; must refuel Once per 5 Minutes; -1 1/2), Gestures, Requires Gestures throughout (Complex; smoke a pipe, stroke chin; -1), IAF (-1/2), Requires A Deduction Roll (-1/2), Increased Endurance Cost (x2 END; -1/2) | 8 |
| 4 |
Telepathy 7d6 (Human class of minds) (35 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 5 Minutes; -1 1/2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Gestures, Requires Gestures throughout (Complex; Smoke Pipe, Stroke Chin; -1), Requires A Deduction Roll (-1/2), Receive Only (-1/2), IAF (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Must closely observe subject (including facial expressions) Power loses about a third of its effectiveness (-1/2), Can only read surface thoughts Power loses about a third of its effectiveness (-1/2), Does Not Provide Mental Awareness (-1/4) | 3 |
| 24 |
Total Powers Cost |
|