Character Name: Sherwin Lohke
Alternate Identities:
Player Name: Hunter Darkmatter
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [2]
14 DEX 10 12 14 12- OCV 5 DCV 5
14 CON 10 8 14 12-
10 BODY 10 0 10 11-
17 INT 10 7 55 20- PER Roll 20-
13 EGO 10 6 13 12- ECV: 4
7 PRE 10 -3 7 10- PRE Attack: 1d6
16 COM 10 3 16 12-
3 PD 2 1 3 3 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
7 REC 5 4 7
28 END 28 0 28
22 STUN 22 0 22
10" Running 6 8 10"
1" Swimming 2 -1 1"
2" Leaping 2 0 2" 51 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 45
Spent: 45
Unspent: 0
Base Points: 75
Disad Points: 70
Total Points: 190
MOVEMENT
Type Total
Run (6) 10"
Swim (2) 1"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 3
Res. Phys. Defense 0
Energy Defense 3
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
0 Normal Characteristic Maxima
10 Dependence: Tobacco Incompetence: -1 to Skill Rolls and related rolls per time increment (Very Common; 20 Minutes)
5 Money: Poor
10 Rivalry: Professional (Sherlock Holmes), Rival is Significantly More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Unaware of Rivalry
20 Psychological Limitation: Overconfident (Very Common; Strong)
10 Reputation: Known to be hardly a proper gentleman, gavlanting around and such, 11-
15 Social Limitation: Frequently muddy, generally disheveled, and out of breath (Frequently; Major)
70 Total Disadvantages Cost

Character Name: Sherwin Lohke
Alternate Identities:
Player Name: Hunter Darkmatter
SKILLS
Cost  Name
Everyman
0
1) Acting 8-
0
2) Area Knowledge: England 8-
0
3) KS: High Society 11-
0
4) KS: Proper Science 8-
0
5) Paramedics 8-
0
6) Persuasion 8-
0
7) Professional Skill 8-
0
8) Stealth 8-
0
9) Transport Familiarity
0
10) Language (idiomatic; literate) (5 Active Points)
3 Climbing 12-
3 Concealment 20-
3 Conversation 10-
11 Criminology 24-
Notes: 16- without pipe
23 Deduction 30-
Notes: 22- without pipe
3 Disguise 20-
3 Forensic Medicine 20-
3 Forgery 20-
3 Interrogation 10-
3 Lipreading 20-
3 Lockpicking 12-
3 Research 20-
3 Shadowing 20-
13 Analyze: Combat 25-, Usable By Others (+1/4) (16 Active Points); Concentration (1/2 DCV; -1/4)
Notes: 17- without pipe
3 Cryptography 20-
83 Total Skills Cost
PERKS
Cost  Name
5 Vehicles & Bases
27 Vehicles & Bases
32 Total Perks Cost
 
POWERS
Cost  Power END
9 +38 INT (38 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 5 Minutes; -1 1/2), Gestures, Requires Gestures throughout (Complex; smoke a pipe, stroke chin; -1), IAF (-1/2)
6 Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) (23 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 5 Minutes; -1 1/2), Gestures, Requires Gestures throughout (Complex; Smoke a pipe, Stroke Chin; -1), IAF (Focus: Pipe; -1/2) 21-
5 Precognitive Clairsentience (Sight Group) (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Fuel Dependent (fuel is Very Common; must refuel Once per 5 Minutes; -1 1/2), Gestures, Requires Gestures throughout (Complex; smoke a pipe, stroke chin; -1), IAF (-1/2), Requires A Deduction Roll (-1/2), Increased Endurance Cost (x2 END; -1/2)8
4 Telepathy 7d6 (Human class of minds) (35 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 5 Minutes; -1 1/2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Gestures, Requires Gestures throughout (Complex; Smoke Pipe, Stroke Chin; -1), Requires A Deduction Roll (-1/2), Receive Only (-1/2), IAF (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Must closely observe subject (including facial expressions) Power loses about a third of its effectiveness (-1/2), Can only read surface thoughts Power loses about a third of its effectiveness (-1/2), Does Not Provide Mental Awareness (-1/4)3
24 Total Powers Cost

Character Name: Sherwin Lohke
Alternate Identities:
Player Name: Hunter Darkmatter
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 2.00 m
Weight: 100.00 kg
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
Character created with Hero Designer (version 2009040308)